
PKHG Face Extrude: by PKHG, based of geodesic domes add-on "faces function".Edge Roundifier: by Piotr Komisarczyk (komi3D), PKHG.V/E/F Context Menu: by Stanislav Blinov (Stan Pancakes).Mesh Cut Faces: by Stanislav Blinov (Stan Pancakes).

Split Solidify: by zmj100, updated by zeffii to BMesh.Edge Fillet Plus: by Gert De Roost - original by zmj100.Face Inset Fillet: based completely on add-on by zmj100.Restrain changing UV coordinate when the different sized texture will be attached to the mesh. Keep U or V coordinate during "Unwrap UV" operation. Preserve UV coordinates while editing the meshes. "Pack UV" and merge the similar UV islands. Pack UV Extenstion (with same UV island packing).Project the texture to the mesh from 3D View while displaying the texture. Translation, rotation and scaling operations are supported. Bounding-Box Manipulator in Image/UV EditorĮdit UV with the Bounding-Box Manipulator.Tutorial Video List (New features since 2.76) Newly added features since 2.76) are as follows.

Copy/Paste UVs) was available only for the buildbot builds until 2.78.įrom 2.79, Magic UV is included to the official release.Īuthor: Nutti, Mifth, Jace Priester, kgeogeo, mem, Keith (Wahooney) Boshoff, McBuff, MaxRobinot This helped us to keep the core of Blender contributors together to work on 2.8.Īnd last but not least: special thanks to the community – the developers, documenters, bug reporters and reviewers – it is thanks to them that we can start this wonderful new era of Blender 2.Magic UV (a.k.a. Thanks goes to everyone who contributed to the Code Quest, the massively successful 3 month workshop in Blender Institute during spring 2018.Īnd we thank everyone who joined the Development Fund in 2nd half of 20. This enabled us to work on the viewport, Eevee, collections/layers, UI and tools redesign. Special thanks goes to Tangent Animation and Aleph Objects, who funded 4 additional developers to work full-time on Blender 2.8 during the crucial 2017 period. The people who work for the Foundation and Institute did a tremendous job to bring Blender is where is it nowadays. The Blender developer community is being supported by the organizational powers of Blender Foundation and its spin-off Blender Institute.
